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Infernal Nova -Beam AOE - VFX

Developed this AoE attack as a side project, where a dark, shadowy figure conjures a powerful green beam of energy that erupts from the ground. This project allowed me to explore the use of ribbons and beam effects in Unreal Engine, focusing on particle systems and shader adjustments to create dynamic, destructive magic. The character and animation were sourced from Mixamo, and the overall design evokes a sense of dark magic and mystical power.