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Stylized Waterfall - DreamBound - Unreal Engine - Breakdown

This is a waterfall that i created in Dreambound.
The actual water is created using a shader with the Single Layer Water node.

The streamlines running down are made using two different panning noise textures moving downward. For the ripples on the sides, I used the Distance to Nearest Surface node. With the help of a Sine node, I animated the ripples to make them wave at the edges of the plane.

To make the water look like it's flowing, I panned two different normal maps. I also used the World Position node combined with Time to add subtle movement to the plane. A Sine wave controls this movement, making it feel more natural. To make this happend I also added some more geometry to the planes.

Waterfall

Waterfall bottom shader.

Beautyshot.1

Beautyshot.1

Beautyshot.2

Beautyshot.2

Beautyshot.3

Beautyshot.3

Water shader

Water shader

SingleLayerWater

SingleLayerWater

Waterlines

Waterlines

Ripples

Ripples

Normals

Normals

Waves - WorldOffset

Waves - WorldOffset