This is a waterfall that i created in Dreambound.
The actual water is created using a shader with the Single Layer Water node.
The streamlines running down are made using two different panning noise textures moving downward. For the ripples on the sides, I used the Distance to Nearest Surface node. With the help of a Sine node, I animated the ripples to make them wave at the edges of the plane.
To make the water look like it's flowing, I panned two different normal maps. I also used the World Position node combined with Time to add subtle movement to the plane. A Sine wave controls this movement, making it feel more natural. To make this happend I also added some more geometry to the planes.
Waterfall
Waterfall bottom shader.